R ESEARCH ARTICLE
What is the primary purpose of gamification in education according to the article?
Apuntes
R ESEARCH ARTICLE European Journal of Humanities and Social Sciences www.ej - social.org DOI: http://dx.doi.org/10.24018/ejsocial. 2022 . 2 . 6 . 353 Vol 2 | Issue 6 | November 2022 62 Gamification - Based Learning as T he Future of Language Learning: An Overview Vanitha Thurairasu ABSTRACT Gamification or game - based learning is the current trend in education which is steadily increasing its popularity across several fields involving academic learning. Gamification is the incorporation of gaming elements into a learning environment in order t o increase engagement and participation. It enhances learner’s participation, motivate actions, efficiently improve their academic performance as well as effectively facilitate language learning. Undoubtedly, participation is essential for an effective gam e - based language learning system. Language learning through games can take many forms, such as role - playing games to practice communication or board games to reinforce grammar. Furthermore, gamified learning software, for example, may boost student engagem ent, retention and academic performance. On the one hand,...
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